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Star trek armada ii review
Star trek armada ii review












star trek armada ii review
  1. #Star trek armada ii review mod
  2. #Star trek armada ii review mods
  3. #Star trek armada ii review license
star trek armada ii review

All and all people will talk about the nits on how "X" ship doesn't really exist, "X" ship should be more/less powerfull and what not. However some game coder asked the question, "Hey, if this is going to be Star Trek Starcraft, should we have the ships have transporters?" With this seemingly simple question added in a feature that makes Armada what it is. Had it been left at this then Armada would have been a failure like most of the other Star Trek licenses.

#Star trek armada ii review license

In a time where everyone was hurriedly trying to create the next Warcraft or Starcraft, someone had the idea of slapping the Star trek license on a Starcraft clone. That being said Star Trek Armada doesn't suck. Almost without fail they all suck, and suck very very very badly. While many Star Trek video games have been produced by a wide vista of companies, all in all they tend to share one major aspect. One of the problems with the Star Trek license was its use in the venue of video gaming. But since the crew seem resistant to inertia, that can be overlooked too. The down part is the scaling, some stock textures and models that literally stink, modding eventually has its limits (as do all things but that can be overlooked), and the physics of some of the ships is flawed (if a Sovereign actually turned that fast and its inertial dampers were disabled, then the crew would be a puddle on either side of the ship's bulkheads). And in its day, Armada 1 and 2 had good graphics. The 4 is for the fun factor and replay value for the most part.

star trek armada ii review

So given some of the flaws with that, I'd give it a 4 out of 5. A brand new fully-textured version of the Nebula never hurt either.

#Star trek armada ii review mods

There's some good mods out there that make the ships half-decent to look at. It has a lot of flaws, like the scales of ships (how does a Defiant become 680 meters long) and some of the stock textures look kinda.lame. Of course, you've got to like RTS (Real-Time Strategy) games to really appreciate how good Armada really is. I still find myself playing this game a lot online. As far as gameplay, the game was pretty fun to play and its replay value was quite high, seeing as I for one played it for years until moving on to other games in other venues such as Lord of the Rings: Battle for Middle Earth. Though Armada 2 was supposedly more easily moddable (with the ability to add more races without using weird ways of doing it), Armada 1 is just as easy to mod.

#Star trek armada ii review mod

I used to mod this game a lot, and it was a lot of fun both playing the game and modding it. I hope that this has cleared the waters about this game.Įscept for some problems, such as the lack of ships and the funky nebula class, this game was one of the best ever. Apart from that, the gameplay is simple, they use some non-canon vessels, mostly for the Romulan, Klingon, Species 8472, due to the few numbers that we have seen very few vessels from them races (these problems appear in Armada II as well) The most, well some will call it, Controversial problem, is the impliment of the Marines for all races, we know of ground troops for others, but they are all called Marines.

star trek armada ii review

The game does have a few flaws with it, most notibly scaling as that the Defiant class is about the same size as a Galaxy class.














Star trek armada ii review